This racial trait replaces the energy resistance and spell-like ability traits.
If you're going for a domination victory make sure everyone starts with an aquatic city.Cleric Add a 1/2 bonus on Knowledge (planes) checks relating to the Plane of Fire and creatures with the fire subtype.Splashdown - Found an aquatic city, terror From the Deep - Win without controlling any land cities.Hypnotic Ifrits with this racial trait evoke the entrancing nature of flame, adding 1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition.Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid ( human ) as well as outsider ( native ) for all purposes (such as humanoid -affecting spells such as charm person or enlarge person ).Languages : Ifrits begin play speaking Common and Ignan.Half-elves and gnomes often find themselves caught up in an ifrits schemes, while halflings, half-orcs, and dwarves usually bridle at ifrits controlling nature.Strangely, ifrits sometimes form incredibly close bonds carte per giochi di prestigio with elves, whose calm, aloof nature seems to counterbalance an ifrits impulsiveness.Such ifrits gain a 2 racial bonus on Craft ( armor and weapons) checks and saves to resist fatigue and exhaustion.Racial Archetypes The following racial archetypes are available to ifrits: Subpages Immolator (Inquisitor; Ifrit) Wishcrafter (Sorcerer; Ifrit) Racial Feats The following feats are available to an ifrit character who meets the prerequisites.
Disable domination keep good relations with everyone do contact or affinity based victory.
Society : Ifrits are most often born into human communities, and rarely form societies of their own.
Like the primal fires of creation, lavasoul ifrits are both fluid and fixed, alternating between stability and violent alteration.Sorcerer Choose a bloodline power from the elemental (fire) bloodline or the efreeti bloodline that the sorcerer can use.Note Geniekin trace their lineage to beings from the various Elemental Planes.Elemental affinity (fire) 1 Spell-Like Ability Lesser 1 Senses Darkvision.Each Capital starts with 3 diplomatic capital in the Headquarters.Anytime the ifrit causes a creature to catch fire, he gains a 1 morale bonus on the next single attack roll, saving throw, skill check, or ability check that he makes in the next round.Standard Racial Traits, ability Score Modifiers : Ifrits are passionate and quick, but impetuous and destructive.Favored Class Options The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.Some possess skin the color of polished brass or have charcoal-hued scales covering their arms and legs.The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function.Strong leaders and passionate ethos attract sunsouls, drawing them toward powerful religions or crusading nations.Physical Description : Ifrits vary in appearance as widely as their elemental ancestors.